I Made a Game in Unreal in 14 Days... (No Experience)

Jack Sather

Jack Sather

32 min, 59 sec

A detailed chronicle of a YouTuber's two-week endeavor to learn game development and Unreal Engine.

Summary

  • The YouTuber is passionate about video games and aspires to create his own while continuing to run his YouTube channel.
  • He documents the process of learning Unreal Engine, addressing both the triumphs and struggles encountered along the way.
  • Despite numerous challenges, including technical difficulties and distractions, he ultimately creates a simple game.
  • The experience is educational and culminates in a sense of accomplishment and a desire to continue learning and developing games.

Chapter 1

Introduction to Game Development Aspirations

0:00 - 42 sec

The YouTuber expresses his passion for video games and his desire to start making his own games alongside his YouTube channel.

The YouTuber expresses his passion for video games and his desire to start making his own games alongside his YouTube channel.

  • Video games greatly interest the YouTuber, and he aims to invest time in developing them.
  • He is not aiming to start a large studio right away but wants to gradually build up to that.
  • There is an intention to potentially look for a team if the YouTube channel continues to be successful.

Chapter 2

Self-reflection on Video Game Critiquing and Development

0:42 - 29 sec

The YouTuber reflects on the guilt of critiquing games without having participated in game development, and expresses a desire for a deeper understanding by creating games.

The YouTuber reflects on the guilt of critiquing games without having participated in game development, and expresses a desire for a deeper understanding by creating games.

  • The creator feels guilty for critiquing developers' work without having made games himself.
  • While he believes that one doesn't need to create games to have a valid opinion, he feels that participation could lead to a better understanding of the medium.

Chapter 3

Reasons for Pursuing Game Development

1:11 - 1 min, 49 sec

The YouTuber outlines his personal motivations and relevant skill sets that he believes will contribute to his success in game development.

The YouTuber outlines his personal motivations and relevant skill sets that he believes will contribute to his success in game development.

  • The YouTuber believes he has good ideas for video games and relevant skills from various life experiences.
  • His background includes graphic design, team collaboration, extensive gaming, video creation, and having an audience for feedback and potential support.
  • He's excited about the prospect of creating games and starting a studio before turning 30.

Chapter 4

Game Development Studio Vision and Recruitment

3:00 - 3 min, 30 sec

The YouTuber shares his vision for the game development studio, including the types of games he wants to make and his recruitment plans.

The YouTuber shares his vision for the game development studio, including the types of games he wants to make and his recruitment plans.

  • He envisions making third-person co-op adventure games and aims for a collaborative early-stage development process.
  • The goal is to start with two positively reviewed Steam games before taking on a larger project for the third game.
  • He has set up an email for interested game developers and 3D modelers to get in touch.

Chapter 5

Learning Game Design with Unreal Engine 5

6:30 - 5 min, 37 sec

The YouTuber details his initial steps in learning Unreal Engine 5, including watching tutorials and dealing with distractions.

The YouTuber details his initial steps in learning Unreal Engine 5, including watching tutorials and dealing with distractions.

  • He started with a 5-hour long tutorial by Unreal Sensei to grasp the basics of Unreal Engine 5.
  • While making progress, the YouTuber frequently got sidetracked by other videos and distractions.
  • He faced issues like 'over-downloading' assets and struggled with certain aspects of the engine due to a lack of tutorials.

Chapter 6

Challenges in Game Asset Creation and Implementation

12:07 - 5 min, 19 sec

The YouTuber encounters various challenges while trying to create and implement game assets, leading to frustration and setbacks.

The YouTuber encounters various challenges while trying to create and implement game assets, leading to frustration and setbacks.

  • Difficulties arose with texture repetitions, virtual textures, and plugins that were not well-documented.
  • The YouTuber also struggled with focus, often getting distracted and feeling overwhelmed by the complexity of tasks.

Chapter 7

Creating a Playable Character and Learning Animation

17:27 - 7 min, 57 sec

The YouTuber focuses on creating a playable character and learning animation, finding joy in the progress made.

The YouTuber focuses on creating a playable character and learning animation, finding joy in the progress made.

  • Using MetaHuman, the YouTuber created a character and managed to import him into the game.
  • He enjoyed the animation process in Cascader, even filming himself for reference to create realistic movements.

Chapter 8

Final Push and Reflection on the Game Development Process

25:23 - 7 min, 32 sec

In the final days of the two-week challenge, the YouTuber makes a last effort to produce a playable game and reflects on the learning experience.

In the final days of the two-week challenge, the YouTuber makes a last effort to produce a playable game and reflects on the learning experience.

  • Despite feeling like he was failing, the YouTuber continued to learn and decided to extend his efforts beyond the two-week period.
  • He restarted from scratch, avoiding past mistakes, and eventually created a simple game, finding the entire process rewarding.